![]() ![]() I like the way that Pedroig is taking the "Other" stuff. Ray of Frost, as you "slow down" the enemy would be a good cantrip as well. Minor Illusion to make oneself "disappear" as warm up. That said Expeditious Retreat is your warm up, Feather Fall illustrates your "mastery of movement", Haste is another "form" of movement mastery. Misty Step is the earliest "teleporting" power out there. Would agree Conjuration Specialist would be overall best fit. Well with Distant Spell metamagic you essentially double the range for your teleporting prowess. Thanks for reading, and I appreciate any help y'all can give!!!! ![]() It seems cool in my head, but (as far as I know) it's not like one of those sub-classes where the caster focuses on a specific school or domain. And lastly, I'm not sure if the idea's worth the trouble.There aren't too many teleporting spells that are available at early levels, so I wouldn't really be able to say that my character specializes in it until I've gathered a few of them.Most of the spells I've looked at are available for most of the spellcasting classes, so is there something else I should take into consideration when deciding? The character was originally a warlock, so should I just stick with that? I don't know which class I should use.Here are the things I'm not so sure about: I was thinking it might be fun to make a caster who mainly uses teleportation stuff, kinda like a wizard who uses mostly fire-based attacks, except instead of firebolt and wall of fire, I'd have blink and dimension door. I'm re-making a character I had lined up for a campaign that was unfortunately postponed (thanks coronavirus) and I've decided to completely re-do it. This is my first time posting on here so I'm not 100% if this is the right place to do it but oh well here we go If it succeeds, this effect ends for that target.Īt Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot above 4th.Monstrous Compendium Vol 3: Minecraft Creatures If there is no creature within its reach, the creature does nothing this turn.ĩ-10: The creature can act and move normally.Īt the end of its turns, an affected target can make a Wisdom saving throw. The creature doesn't take an action this turn.Ģ-6: The creature doesn't move or take actions this turn.ħ-8: The creature uses its action to make a melee attack against a randomly determined creature within its reach. To determine the direction, roll a d8 and assign a direction to each die face. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.Īn affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.ġ: The creature uses all its movement to move in a random direction. ![]() This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled actions. ![]()
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